Indoor activity
Magnetic Fishing Game
Make a magnetic fishing rod and colourful cardboard fish, then see how many you can catch! Perfect for pretend play and counting practice.
Materials
- Colouring Pencils
- Magnets
- Markers
- Paper
- Paper Clips
- Scissors
- Straws
- String
Illustrated Steps
Draw and Cut Your Fish
Draw 8โ12 palm-sized fish on paper, colour them and number each one 1โ12, then cut them out.
Clip on the Paperclips
Thread a paper clip through the nose of each fish and flatten it so it grips firmly.
Build Your Fishing Rod
Tie string to a straw tip with a double knot, then tie a magnet to the other end so it dangles freely.
Set Up the Pond
Spread fish face-up on the floor and lower your magnet toward each paper clip to catch them.
What You’ll Create
Get ready to cast a line! ๐ฃ You’ll draw and colour a whole shoal of paper fish, clip a shiny paper clip to each one, then build a magnetic fishing rod from a straw, string, and a magnet. Spread the fish on the floor as your pond and take turns fishing โ can you name the fish you catch? With numbers on each fish, it becomes a counting game too!
How to Set It Up
Step 1: Draw and Cut Your Fish
On a sheet of paper, use a marker to draw 8โ12 fish shapes โ each about the size of your palm. Make them different: some fat, some thin, some with spots, some with stripes. โ ๏ธ Adult Helper Needed โ use scissors to cut them out, as the curves can be tricky for small hands. Colour each fish with colouring pencils and write a number on each one from 1 to 12.
Step 2: Clip on the Paperclips
Pinch open a paper clip and thread the pointed end through the nose (front) of each fish, so the clip sticks out like a little beak. Squeeze it back flat against the paper. Test by holding the fish upside down โ the clip should stay on firmly. Repeat for every fish.
Step 3: Build Your Fishing Rod
Take a straw and cut a piece of string about 50 cm long. Tie one end of the string securely to the tip of the straw with a double knot โ wrap it around twice and pull tight. Then tie the other end of the string to a small magnet with another double knot. Tug the string gently to test โ the magnet should dangle freely below the rod tip.
Step 4: Set Up the Pond
Spread all the fish face-up on the floor in a rough circle โ that’s your pond! Stand back about an arm’s length and lower the magnet toward a fish’s paper clip. When the magnet snaps onto the clip, slowly lift the rod โ you’ve made a catch! ๐ Take turns, count how many each player catches, and add up the numbers on the fish for a bonus score.
Have fun!
- ๐ข Add the numbers on all your caught fish together โ whose total score is highest?
- ๐ Give different fish different point values (big fish = 5 points, small fish = 1 point).
- โฑ๏ธ Set a 30-second timer and see how many fish you can catch in one go.
- ๐ฆ Draw a shark card โ if you catch it, you lose a point!
Why It’s Amazing
- Counting and Maths: Adding up the numbers on caught fish builds number fluency in a genuinely fun context. ๐ข
- Fine Motor Skills: Guiding the magnet to the paper clip develops hand-eye coordination and precision. ๐ฏ
- Science Concepts: Children experience magnetism first-hand โ discovering that magnets attract metal but not paper. ๐งฒ
- Social Skills: Taking turns, counting scores, and following game rules builds patience and fair play. ๐ค
Pro Tips
For ages 4โ5: Focus on catching and counting โ skip the scoring. Use big fish for easier targets.
For ages 5โ7: Add the numbers on the fish they catch for a running total. Challenge them to reach 20 before switching turns.
Tip: Use a stronger magnet (a fridge magnet works well) if the paper clips are slipping off. Sticky-taping the paper clip flat to each fish also helps them stay attached during lifting.